Since nearly the entire Nighthaunt range is easy-to-build, putting together a functional 2000pt list is fairly inexpensive and beginner-friendly. The Coven Throne deserves a special mention. Many Nighthaunt models are made with a single small connecting point to the base along with parts that stick out like small bits and weapons. Register. Another good thing to note is, that just like the Bladegheist rule, you don't actually need to have the Spirit Torment nearby to get the bonus for the Chainrasps, meaning it's entirely viable to run one block of Rasps with the Spirit Torment and then another block of Rasps with the Chaingheists. while i am comfortable playing both, if forced to make a choice i go for regular deployment and not long ways, to give me all options to swarm forward since ill likely need to hold at least one of my opponents objectives if they place 3. as close to my back edge as possible, within 2 spots of a starter hex, -Where/how to deploy specific models (Chainrasps up front, Varclav and Queen in the back? That said, can you suggest any game changing objective/power cards that would really help out the Briar Queen's posse? The horrors of the Nightvault are unleashed upon the mirrored city. Take a vampire lord, a Necromancer and a Knight of shrouds on ethereal steed, a guardian of souls with lantern, and a giant honking unit of Grimghasts (Preferably 30). Rockfish’s Method – Thorns of the Briar Queen. And it needs a huge amount of firepower to remove so even if it gets taken down early the rest of your army should be in quite good shape still. However, for Thorns of the Briar Queen there’s 7 models in the warband. There is a bulb that helps you to align the 3 pieces that make up her veil and headpiece. The Thorns of the Briar Queen inspire when they are adjacent to an enemy fighter at the start of your activation. Use that. If your going to be running offensive Rasps, pass over the Chainguard and look towards these bad boys. Go ANYWHERE: Every single fighter in this warband ignores lethal hexes, fighters and blocked hexes while moving – there’s no escaping the Nighthaunt! Army wide Ethereal rule means enemy rend has no effect at all on your save rolls. The Thorns of the Briar Queen is a unit that has 6 models, each armed with a Malignant Weapon. Giving him a decent weapon artifact, and taking him in the right battalion can make him a decent beat-stick, perfect for warmachine or hero hunting. Sure, you'll lose some guys, but every guy he loses is a nail on their coffin. While it's a bit of a mixed bag, the mix is all things that you want and your opponent doesn't want on the table. 7 wounds with a 4+ save and an ignore wounds on a 6 is. They can reliably deal them out at any time. a lot of people hide varclaw and treat him like the leader of the sepulchral guard because of his ability. Do it to Stormsire, and you have probably won the game. Rating: 3. But that really let me just pick things off from range. In the latter case, it will be "frightening" how fast you lose your friends. Thorns of the Briar Queen Warhammer Underworld - Nightvault base set Painting royalty. Inspire the Everhanged. Click here to share your strategy! Underworlds is another example of me trying to find a “filler game” that can quickly be brought out if the main game of the evening ends early. Dish out mortal wounds like it's nobody's business. Labels: Nighthaunts, Undead. Many NH players find their guardians dying real fast when people figure out they're the key to victory! I found a Nightvault box for cheap online so picked it up. The Online Warhammer Underworlds Deck Builder (Shadespire, Nightvault and beastgrave) for building Varclav is your primary means of moving models - he can push everyone except himself and the Queen as a single action. Some conspiracies suggest DBH was supposed to be a unit, not heroes. Can you really afford to ignore a Stormsire with a range 3 attack that can one shot much of your swarm? they hold objectives, provide support, and clog up the board. Don't fight multiple Cursebreakers at the same time. with the expansion of generic command ability. I think deck customization on top of learning the tactics might be overwhelming. If at any point you are sat looking at your board and you think that ignoring everything I've said is the best way forward, then do it! The Thorns of the Briar Queen inspire when they are adjacent to an enemy fighter at the start of your activation. Get ready to have Grim Grinning Ghosts playing on a loop because the ghosts of the Mortal Realms have come out to socialize! This is exactly what I was hoping for. If they get killed you might as well go back to the grave. You can run around your enemy(or crash into them like a screaming banshee train) with ease! If you wait until after their activation, it's much harder for them to react. Her range of 2 should be used to keep distance between her and her target and lethal hexes can provide a nice damage boost if you can push or pull (upgrade) to drag them into the lethal hex for additional damage. But taking 40 can be a real problem as well; It's gonna be tricky as hell to keep them wholly within the range of your buffs unless you bring a KoS on mount or some Chainghasts for your Spirit Torments. This advice is not the be-all and end-all, it's a jumping off point. You have one of the best mobility in the game. Stupidly easy to paint. This 7-model set allows you to build the Briar Queen and her chosen warriors, the Thorns of the Briar. We're just using the starter decks for now, so with that in mind, I was hoping someone could point me in the direction of an article or guide that covers really basic things like: Where/how to deploy specific models (Chainrasps up front, Varclav and Queen in the back? Its a post BAR list battle report between two objective based decks The Thorns of the Briar Queen are a large warband of 7 fighters. https://1d4chan.org/index.php?title=Age_of_Sigmar/Tactics/Death/Nighthaunt&oldid=750174. One of the few units that can cause damage while retreating, which is done in the movement phase. Push them into charge range of the Briar Queen. Thorns of the Briar Queen - Warhammer Age of Sigmar: Champions Wiki. Tags. It's quite likely that I'll buy some more expansions (inevitable, really), and I'll keep the Echoes of Glory pack in mind. 1. These guys have gotten into a weird position; in LoN and LoG, they're undeniably the best possible choice for an elite blob of anvils that can also grind through enemy units, and then come right back thanks to healing. Your main motivation is hatred of Sigmarines. This is a set of Nighthaunt-themed dice for use with Warhammer Underworlds: Nightvault. Besides having a good unique spell, and the ability to extend both his and your other Nighthaunts spells, he can also cast the spells of other Death Mages, meaning that you'll get essential spells like Soulcage off. Thorns of the Briar Queen GW's Thorns of the Briar Queen (plastic, by Maxime Pastourel) Posted by Davogrod at 09:13. Relic: Build decks for competitive play using any card in your collection that hasn't been Forsaken. Push ploys let you control the battlefield, so control it. You should consider taking two - the aura stacks, which means if you've got two of them on hand your chainrasps are wounding on 2s, but even more importantly, it lets you spread your Guardians out for redundancy and keep from losing your wound bonus, your heals, AND your magic to a single model. Because at the time it seemed like the best move, so I did it. Last time I played Cursebreakers I Faneway'd him into the back of my opponent's board and went on a rampage. Thorns of the Briar Queen. This gives you the 40 chainrasps you need as the core of most lists. We sorta skipped the board selection/setup part, instead just recycling what they used in the tutorial (trying to ease into it a bit). Better to kill one fighter than wound three. Play your own game. This guy will be frustratingly useless if you can't kill those 3 models per turn, and is most likely best suited to be paired with a unit of Bladegheists, who get to re-roll ALL hits instead of just 1's. Cookies help us deliver our Services. First and foremost, this is our most expensive Battalion; and it is for a good reason as well. 1 The Forgotten Scions, 1+ The Dolorous Guard, and any number of The Condemned, Chainguard or Death Stalkers. This seems like a reasonably good plan. If push comes to shove they can attack as well, but don't expect miracles. The Emerald Curse: After armies are set up, but before the first battle round, you can pick 1 enemy hero. Than way, both Blocks get those sweet, sweet re-rolls. https://wigglehammer.wordpress.com/warband-article-link-library/. You'll feel that all your models are 10-30% more expensive point wise than they would be due to not being affected by Rend. Not all those 12 options are all that superb either. Deeply consider taking these as your cheap damage dealers, or part of the shrieker host battalion, since their bang for their buck is absurdly cost effective. Frenzied Fervor: Replaces the 6+ ignore wounds from the allegiance ability to a 5+ for the Bladegheist while wholly within 12" of the KoS or Reikenor. the other models only deal 2 damage a hit. I found this really useful and it gives a solid deck for each warband in the core set using on the cards it comes with. Army wide ignore wounds and mortal wounds on a 6. Overall, this is a solid choice, and if you were planning on bringing a Dreadblade, a Black Coach and some Hexwraiths, this should be your go-to. 2-4 units of Hexwraiths. YouTube has a number of battler reports, which show different strategies and tips. 6 months ago. Warhammer Underworlds: Shadespire – Thorns of The Briar Queen Dice Pack Brand: Games Workshop. His job will be to tarpit enemy heros or sit around and bring back his spirit host buddies with the Ruler of the Spirit Host command trait. Gather your warband, enhance your warriors with unique skills and upgrades, and lead them to victory against your foes. Unfortunately as neat as he is at being a combat character, he does little to nothing for the army outside of CP stealing. Overwhelm Your Enemies: With seven Fighters, the Thorns of the Briar Queen are one of the most numerous warbands in the game, allowing you to swarm enemies and dominate the objectives game. But ignoring that means we're also ignoring one of the perks of being a ghost (walking through walls, etc). With Spirit Hosts and Hexwraiths getting MWs only on unmodified sixes, and the rampant nerfing of the Mournghoul, this guy isn't cranking out the MWs like he used to. Maximum of 3 Restricted cards and 6 Surge cards.. Vanguard: Build decks for competitive play using cards from the latest season. You don't take damage from lethal hexes, but your opponent does. A Guardian of Souls and two Chainrasp Hordes with 20+ models each. However, the Wychlight Lantern does help the spell itself more reliably go off. Warhammer Underworlds Deck Guide - Thorns of the Briar Queen The Queen and the Everhanged are your main source of damage, so the Everhanged wants to be up front, but again not the first man in. Power card wise, you ideally want at least two gambits. Championship: Build decks for competitive play using the most recent cards that haven't been Rotated or Forsaken. When paired with the Beacon of Nagashizzar the Guardian can bring back 2d6+3 models (average 10) every turn on a 6. There aren't currently a lot of in depth writings I know if on the thorns. I just figured that since Briar Queen vs Stormspire is the core set experience that someone might have written up a strategy guide for the unmodified warbands/decks. With the current GHB 2020, these gals have gone down to 70 points, taking the spot for one of the cheapest damage dealer units in the book. DESCRIPTION. Generally against stormsire, you'll want to go for the objectives and avoid losing too many of the small ghosts because you'll start bleeding too much glory. After all, it is a little weird to sell 2 heroes in a single EZ to build box. I almost tabled her, but we called it before it went that far. This should be supplemented with the Nighthaunt, Alternatively up to date warscrolls can be found in the, Games taking place in a Realm need the Realm of Battle rules from the, In you want to take advantage of realm specific artefacts you'll need the Artefacts Of The Realms section from the, Matched play battleplans are split across the. Plus, her command ability lets you regenerate those Hexwraith body guards, and her spell helps with their subpar accuracy. These ladies can kill; that's for certain. Thorns of the Briar Queen suffer a bit as Sudden Appearance has been restricted, their glory stream is completely fine though. i run a lot of generic objective scoring cards (take the city, supremacy) and it is a boon to be able to place 3 objectives on our side for supremacy, which is far and away my best performing objective card. Thorns of the briar queen worth taking? Age of Sigmar: Nighthaunt faction. What it does give is that it removes the word "Wholly" from our Deathless Minions aura. This is easier said than done due to the fact Stormsire has a Range 3 attack, but you can hopefully bait a charge out of the other two. Be careful using this gal. The Thorns of the Briar Queen are a large warband of 7 fighters. - 2360 pt. Really good for the 'Leadership attack' strategy, however given that Seraphon, Daemons and well, DEATH, are popular armies, and have almost exclusively Bravery 10, this will be fairly hit and miss. Like said above, they get crazy good with buffs, so make sure to use your deepstrike and Spectral Summons ability to help keep them alive. He may not be the worst hero, but outside of maybe buffing some smaller units, stick to the KoS on mount. Varclav is like your king, and he should stay at the back, safe and able to use his action to push the chainrasps. Play that in your opponent's Power Step and you can surround them ready for an attack in your activation - and doing so inspires everyone adjacent to that fighter! Extending the aura and making it a full reroll miss effectively makes chainrasp 3+ to hit. Next, have your necromancer cast Vanhels Dance Macabre on them so they can fight twice. ), my first turn is almost always using varclaw to claim my own objectives and push forward, ether to the most exposed objective if i only have 2 on my board, or the most exposed enemy model if i already have 3. afterwards i can continue maneuvering or, if my ploys allow, start trying to snipe models to widdle things down. min. It's a bit tricky, because Varclav at least seems like someone you want to get in the fight (based on his HP, attack, and dodge), at least compared to the rest of your units. GW support, with some of the best models released recently. The problem is getting them to the right time and place to do so, without having them get killed before they get there. Generally at this level you'll want to have a big, powerful deathstar of your chosen killer unit(Grimghasts, Bladegheists, or even Harridans) surrounding and buffed by your heroes(Spirit Torment, at least one Guardian of Souls, and Vampire Lord at a minimum) plus two blocks of 20 Chainrasps to hold terrain. The Thorns of the Briar Queen inspire when they are adjacent to an enemy fighter at the start of your activation. What he does boast, however, is being a tougher hero. I think most of the UK bloggers are saving their decks for the big tournament this weekend. drifting advance, hidden paths, howling vortex, inescapable vengeance, health - sudden growth, great furtitude, the other card that exactly the same as sudden growth (the sound counterintuitive given how i stress mobility, but the fact you move so much using ploys and pushes means a models base movement is usually unimportant and worth losing for bonus health), other good cards: endless malice, maddening cackle, ready for action. Yeah. Add 1 to the Attacks characteristic of Varclav the Cruel’s Malignant Weapon. Good luck, and may your Glory ever be in double digits. It is supplied in 22 plastic components. Spectral Spearhead:Add 1 to charge rolls for units in this battalion. The bases, metals, and purple shawls are … Continue reading Underworlds: Thorns of the Briar Queen → Suffers from the "I'm so good at supporting the army that everyone guns for me" syndrome. Now your Knight of Shrouds has a -1 to hit with Ranged Weapons (thanks to the Bladegheist Revenants blocking him), the Bladegheists can shrug off wounds and mortal wounds on a 5+ (thanks to the Battalion ability) and should a Bladegheist Revenant fall, this Command Trait will instantly let you set up some extra Bodyguards. i take the remaining 1-2 chainrasp(s) and the everhanged and give them the most forward positions, leaving varclaw and the queen in the middle. Is this a good use of your points, and or money? Once you've filled in those essentials, you'll still have a few hundred points to play around with - maybe add Lady Olynder for serious mortal wound output, maybe an endless spell and a unit of 12 Banshees to feed the endless spell to so you can boost their attacks. Thorns of the Briar Queen Manufacturer: Games Workshop Category: Fantasy by orangecatpaint Submited: 2 Nov 2020 Average : 6.3 Votes : 25 Views: 194 Send this picture to a … Period. That allegiance ability we described above that makes everyone ignore wounds at a 6+? Don't sweat losing Chainrasps, but don't waste them. If you want to deploy a MALIGNANT army consider the Mortis Engine, if only because it's part of Start Collecting - Malignants. Find a way to stabilize her if you don't want to be the one grieving. Funny enough, after the discount, it's entirely possible to make a complete 2000 point army by just taking two battalions, and then running four units of 10 Hexwraiths each. Page 1 of 1 Start over Page 1 of 1 . ", "But neither does he rule!" If you bought the Nighthaunt start collecting, it might be time to convert those Mortis Engines into Coven Thrones. In addition, if your general is within 3" of any friendly units from the battalion, on a 2+ you can pass on wounds and mortal wounds.
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